4th-Gen Nano Features

I want to set the record straight: the Nano does not have a “wide screen”. It’s 4:3, 2 inches, 320 x 240 pixels, 204ppi–identical to the 3rd-Gen’s. The screen only seems wide because the tall screen in portrait orientation is striking. It seems roomier, and it is for lists.

I noticed something unusual regarding language. If you set the language to English (UK), the Videos menu changes subtly. Movies becomes Films and TV Shows becomes TV Programmes.

Spoken Menus is utterly awesome, not just for blind users, but think about how you could navigate the iPod in the car without looking at it. With this setting on, the iPod announces every menu it’s in, plus the names of the artists, albums, songs, etc., that you highlight. iTunes generates all the spoken words that the Nano will need, then copies these across on sync. It doesn’t take very long. You can use any voice that you can set in the Speech system preference.

Another accessibility feature allows you to make the font in lists bigger. It looks like you only lose one line on the display when set.

With every new iPod, you have to get used to its physicality. This one is very light and like holding a very blunt blade. The scroll wheel is not flat–it curves very slightly to match the curvature of the body. Similarly, the select button is no longer helpfully indented, but is also curved to match the body. It will take a little getting used to, especially after using the squat 3rd-Gen for a year.

The new included maze game uses the accelerometer to move a ball around. Notably, this game can be played in either portrait or landscape modes. The two other Apple games, Klondike and Vortex, appear to have been updated as they offer some degree of portrait/landscape mode. Klondike can be portrait-oriented until you go to the game board. Vortex can be played in either portrait or landscape modes. This is particularly nice. Third-party games are played in landscape mode, with the scroll wheel on either side. You can change this at any time. No nice rotation effect, just a simple swap here. On launching third-party games, the Nano helpfully announces that the button assignments have changed with a screen showing the new mappings, prior to the game loading.

The lanyard snafu is a small blemish on what is a good evolution in Nano design. I’ll be really happy when this puppy is swinging round my neck.

Update: The standard iPhone headphones cause a Voice Notes menu to appear in the main menu. The microphone works perfectly. A nice touch is the file format used: Apple Lossless, not WAV, so you get the same quality in approx. half the size. Voice Notes are automatically synced back to iTunes and placed in their own playlist.

The radio remote works perfectly in all functions.

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